A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
add(mObject:com.mousman.as3.agal.parser.objs:MObject3D) — method, class com.mousman.as3.agal.parser.objs.MObjMesh |
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add a Mobject3D to the mesh
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add(shaderSet:com.mousman.as3.agal.parser.shaders:ShaderSet) — method, class com.mousman.as3.agal.parser.shaders.ShaderStore |
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Add a ShaderSet
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add(writerSet:com.mousman.as3.agal.parser.verticeswriter:WriterSet) — method, class com.mousman.as3.agal.parser.verticeswriter.WriterStore |
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add a WriterSet
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add(listener:Function) — method, interface org.osflash.signals.ISignal |
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Subscribes a listener for the signal. |
add(listener:Function) — method, class org.osflash.signals.Signal |
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Subscribes a listener for the signal. |
addLight(light:com.mousman.as3.agal.light:IMLight) — method, interface com.mousman.as3.agal.mesh.IMMesh |
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addOnce(listener:Function) — method, interface org.osflash.signals.IOnceSignal |
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Subscribes a one-time listener for this signal. |
addOnce(listener:Function) — method, class org.osflash.signals.OnceSignal |
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Subscribes a one-time listener for this signal. |
addPGBExport(pBuffers:com.mousman.as3.agal.parser.objs:MPGBuffersExport) — method, class com.mousman.as3.agal.parser.objs.MPolygoneGroup3D |
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add a MPGBuffersExport to the polygon group
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addPolygonBuffers(pBuffers:com.mousman.as3.agal.parser.objs:MPolygonGroupBuffers) — method, class com.mousman.as3.agal.parser.objs.MPolygoneGroup3D |
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add a MPolygonGroupBuffers to the polygon group
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addTexture(id:String, textureClass:Class, withMip:Boolean) — method, class com.mousman.as3.agal.parser.objs.MTextureManager |
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add a texture to a MTextureManager instance
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addTextureFromATF(id:String, textureATF:flash.utils:ByteArray, width:int, height:int) — method, class com.mousman.as3.agal.parser.objs.MTextureManager |
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add a texture to a MTextureManager instance
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addTextureFromBitmap(id:String, textureBitmap:flash.display:Bitmap, withMip:Boolean) — method, class com.mousman.as3.agal.parser.objs.MTextureManager |
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add a texture to a MTextureManager instance
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addTriangle(indicesValues:Vector$uint, normalValues:Vector$uint, uvValues:Vector$uint) — method, interface com.mousman.as3.agal.parser.verticeswriter.IMBytesArrayWriter |
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addTriangle(indicesValues:Vector$uint, normalValues:Vector$uint, notUsed:Vector$uint) — method, class com.mousman.as3.agal.parser.verticeswriter.MVerticesBytesArrayWriter |
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add a trangle for the construction of buffer3D and Index3D
the last argument is a variable argument, it is not used but is here just in case ... |
addTriangle(indicesValues:Vector$uint, normalValues:Vector$uint, uvValues:Vector$uint) — method, class com.mousman.as3.agal.parser.verticeswriter.MVerticesBytesArrayWriterWT |
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add a trangle for the construction of buffer3D and Index3D
the last argument is a variable argument, it is not used but is here just in case ... |
agalcode — Property, class com.adobe.utils.AGALMiniAssembler |
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AGALMiniAssembler — class, package com.adobe.utils |
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AGALMiniAssembler(debugging:Boolean) — Constructor, class com.adobe.utils.AGALMiniAssembler |
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ambiantColor — Property, class com.mousman.as3.agal.parser.dto.MBuffersWriterDTO |
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ambiant color
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ambiantColor — Property, class com.mousman.as3.agal.parser.objs.MMtlSet |
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Ambiant color
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ambiantLight — Property, interface com.mousman.as3.agal.mesh.IMMesh |
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ambiantTexture — Property, class com.mousman.as3.agal.parser.objs.MMtlSet |
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Ambiant texture
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append(slot:org.osflash.signals:ISlot) — method, class org.osflash.signals.SlotList |
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Appends a slot to this list. |
argbHex(pAlpha:int, pRouge:int, pVert:int, pBleu:int) — Static Method , class com.mousman.as3.utils.color.ColorUtil |
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assemble(mode:String, source:String, verbose:Boolean) — method, class com.adobe.utils.AGALMiniAssembler |
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assemble(context3D:flash.display3D:Context3D) — method, class com.mousman.as3.agal.parser.shaders.ShaderSet |
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Assemble the fragment and vertex shaders
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assemble(context3D:flash.display3D:Context3D) — method, interface com.mousman.as3.agal.shader.IMShader |
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assemble(context3D:flash.display3D:Context3D) — method, class com.mousman.as3.agal.shader.MBasicShader |
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assemble(context3D:flash.display3D:Context3D) — method, class com.mousman.as3.agal.shader.MFakeTextureShader |
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assemble(context3D:flash.display3D:Context3D) — method, class com.mousman.as3.agal.shader.MPhong2LightsShader |
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assemble(context3D:flash.display3D:Context3D) — method, class com.mousman.as3.agal.shader.MPhong2LightsTextureShader |
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assemble(context3D:flash.display3D:Context3D) — method, class com.mousman.as3.agal.shader.MPhongATFTextureShader |
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assemble(context3D:flash.display3D:Context3D) — method, class com.mousman.as3.agal.shader.MPhongShader |
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assemble(context3D:flash.display3D:Context3D) — method, class com.mousman.as3.agal.shader.MPhongTextureShader |
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assemble(context3D:flash.display3D:Context3D) — method, class com.mousman.as3.agal.shader.MSimpleATFTextureShader |
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assemble(context3D:flash.display3D:Context3D) — method, class com.mousman.as3.agal.shader.MSimpleShader |
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assemble(context3D:flash.display3D:Context3D) — method, class com.mousman.as3.agal.shader.MSimpleTextureShader |
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assembleNupload(context3D:flash.display3D:Context3D) — method, class com.mousman.as3.agal.parser.shaders.ShaderSet |
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Assemble and upload the fragment and vertex shaders
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assembleNupload(context3D:flash.display3D:Context3D) — method, interface com.mousman.as3.agal.shader.IMShader |
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assembleNupload(context3D:flash.display3D:Context3D) — method, class com.mousman.as3.agal.shader.MBasicShader |
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assembleNupload(context3D:flash.display3D:Context3D) — method, class com.mousman.as3.agal.shader.MFakeTextureShader |
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assembleNupload(context3D:flash.display3D:Context3D) — method, class com.mousman.as3.agal.shader.MPhong2LightsShader |
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assembleNupload(context3D:flash.display3D:Context3D) — method, class com.mousman.as3.agal.shader.MPhong2LightsTextureShader |
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assembleNupload(context3D:flash.display3D:Context3D) — method, class com.mousman.as3.agal.shader.MPhongATFTextureShader |
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assembleNupload(context3D:flash.display3D:Context3D) — method, class com.mousman.as3.agal.shader.MPhongShader |
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assembleNupload(context3D:flash.display3D:Context3D) — method, class com.mousman.as3.agal.shader.MPhongTextureShader |
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assembleNupload(context3D:flash.display3D:Context3D) — method, class com.mousman.as3.agal.shader.MSimpleATFTextureShader |
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assembleNupload(context3D:flash.display3D:Context3D) — method, class com.mousman.as3.agal.shader.MSimpleShader |
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assembleNupload(context3D:flash.display3D:Context3D) — method, class com.mousman.as3.agal.shader.MSimpleTextureShader |
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autoRemoveChildren — Property, class com.greensock.core.SimpleTimeline |
| If a timeline's autoRemoveChildren is true, its children will be removed and made eligible for garbage collection as soon as they complete. |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |