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add(mObject:com.mousman.as3.agal.parser.objs:MObject3D) — method, class com.mousman.as3.agal.parser.objs.MObjMesh
add a Mobject3D to the mesh
add(shaderSet:com.mousman.as3.agal.parser.shaders:ShaderSet) — method, class com.mousman.as3.agal.parser.shaders.ShaderStore
Add a ShaderSet
add(writerSet:com.mousman.as3.agal.parser.verticeswriter:WriterSet) — method, class com.mousman.as3.agal.parser.verticeswriter.WriterStore
add a WriterSet
add(listener:Function) — method, interface org.osflash.signals.ISignal
Subscribes a listener for the signal.
add(listener:Function) — method, class org.osflash.signals.Signal
Subscribes a listener for the signal.
addLight(light:com.mousman.as3.agal.light:IMLight) — method, interface com.mousman.as3.agal.mesh.IMMesh
addOnce(listener:Function) — method, interface org.osflash.signals.IOnceSignal
Subscribes a one-time listener for this signal.
addOnce(listener:Function) — method, class org.osflash.signals.OnceSignal
Subscribes a one-time listener for this signal.
addPGBExport(pBuffers:com.mousman.as3.agal.parser.objs:MPGBuffersExport) — method, class com.mousman.as3.agal.parser.objs.MPolygoneGroup3D
add a MPGBuffersExport to the polygon group
addPolygonBuffers(pBuffers:com.mousman.as3.agal.parser.objs:MPolygonGroupBuffers) — method, class com.mousman.as3.agal.parser.objs.MPolygoneGroup3D
add a MPolygonGroupBuffers to the polygon group
addTexture(id:String, textureClass:Class, withMip:Boolean) — method, class com.mousman.as3.agal.parser.objs.MTextureManager
add a texture to a MTextureManager instance
addTextureFromATF(id:String, textureATF:flash.utils:ByteArray, width:int, height:int) — method, class com.mousman.as3.agal.parser.objs.MTextureManager
add a texture to a MTextureManager instance
addTextureFromBitmap(id:String, textureBitmap:flash.display:Bitmap, withMip:Boolean) — method, class com.mousman.as3.agal.parser.objs.MTextureManager
add a texture to a MTextureManager instance
addTriangle(indicesValues:Vector$uint, normalValues:Vector$uint, uvValues:Vector$uint) — method, interface com.mousman.as3.agal.parser.verticeswriter.IMBytesArrayWriter
addTriangle(indicesValues:Vector$uint, normalValues:Vector$uint, notUsed:Vector$uint) — method, class com.mousman.as3.agal.parser.verticeswriter.MVerticesBytesArrayWriter
add a trangle for the construction of buffer3D and Index3D the last argument is a variable argument, it is not used but is here just in case ...
addTriangle(indicesValues:Vector$uint, normalValues:Vector$uint, uvValues:Vector$uint) — method, class com.mousman.as3.agal.parser.verticeswriter.MVerticesBytesArrayWriterWT
add a trangle for the construction of buffer3D and Index3D the last argument is a variable argument, it is not used but is here just in case ...
agalcode — Property, class com.adobe.utils.AGALMiniAssembler
AGALMiniAssembler — class, package com.adobe.utils
AGALMiniAssembler(debugging:Boolean) — Constructor, class com.adobe.utils.AGALMiniAssembler
ambiantColor — Property, class com.mousman.as3.agal.parser.dto.MBuffersWriterDTO
ambiant color
ambiantColor — Property, class com.mousman.as3.agal.parser.objs.MMtlSet
Ambiant color
ambiantLight — Property, interface com.mousman.as3.agal.mesh.IMMesh
ambiantTexture — Property, class com.mousman.as3.agal.parser.objs.MMtlSet
Ambiant texture
append(slot:org.osflash.signals:ISlot) — method, class org.osflash.signals.SlotList
Appends a slot to this list.
argbHex(pAlpha:int, pRouge:int, pVert:int, pBleu:int) — Static Method , class com.mousman.as3.utils.color.ColorUtil
assemble(mode:String, source:String, verbose:Boolean) — method, class com.adobe.utils.AGALMiniAssembler
assemble(context3D:flash.display3D:Context3D) — method, class com.mousman.as3.agal.parser.shaders.ShaderSet
Assemble the fragment and vertex shaders
assemble(context3D:flash.display3D:Context3D) — method, interface com.mousman.as3.agal.shader.IMShader
assemble(context3D:flash.display3D:Context3D) — method, class com.mousman.as3.agal.shader.MBasicShader
assemble(context3D:flash.display3D:Context3D) — method, class com.mousman.as3.agal.shader.MFakeTextureShader
assemble(context3D:flash.display3D:Context3D) — method, class com.mousman.as3.agal.shader.MPhong2LightsShader
assemble(context3D:flash.display3D:Context3D) — method, class com.mousman.as3.agal.shader.MPhong2LightsTextureShader
assemble(context3D:flash.display3D:Context3D) — method, class com.mousman.as3.agal.shader.MPhongATFTextureShader
assemble(context3D:flash.display3D:Context3D) — method, class com.mousman.as3.agal.shader.MPhongShader
assemble(context3D:flash.display3D:Context3D) — method, class com.mousman.as3.agal.shader.MPhongTextureShader
assemble(context3D:flash.display3D:Context3D) — method, class com.mousman.as3.agal.shader.MSimpleATFTextureShader
assemble(context3D:flash.display3D:Context3D) — method, class com.mousman.as3.agal.shader.MSimpleShader
assemble(context3D:flash.display3D:Context3D) — method, class com.mousman.as3.agal.shader.MSimpleTextureShader
assembleNupload(context3D:flash.display3D:Context3D) — method, class com.mousman.as3.agal.parser.shaders.ShaderSet
Assemble and upload the fragment and vertex shaders
assembleNupload(context3D:flash.display3D:Context3D) — method, interface com.mousman.as3.agal.shader.IMShader
assembleNupload(context3D:flash.display3D:Context3D) — method, class com.mousman.as3.agal.shader.MBasicShader
assembleNupload(context3D:flash.display3D:Context3D) — method, class com.mousman.as3.agal.shader.MFakeTextureShader
assembleNupload(context3D:flash.display3D:Context3D) — method, class com.mousman.as3.agal.shader.MPhong2LightsShader
assembleNupload(context3D:flash.display3D:Context3D) — method, class com.mousman.as3.agal.shader.MPhong2LightsTextureShader
assembleNupload(context3D:flash.display3D:Context3D) — method, class com.mousman.as3.agal.shader.MPhongATFTextureShader
assembleNupload(context3D:flash.display3D:Context3D) — method, class com.mousman.as3.agal.shader.MPhongShader
assembleNupload(context3D:flash.display3D:Context3D) — method, class com.mousman.as3.agal.shader.MPhongTextureShader
assembleNupload(context3D:flash.display3D:Context3D) — method, class com.mousman.as3.agal.shader.MSimpleATFTextureShader
assembleNupload(context3D:flash.display3D:Context3D) — method, class com.mousman.as3.agal.shader.MSimpleShader
assembleNupload(context3D:flash.display3D:Context3D) — method, class com.mousman.as3.agal.shader.MSimpleTextureShader
autoRemoveChildren — Property, class com.greensock.core.SimpleTimeline
If a timeline's autoRemoveChildren is true, its children will be removed and made eligible for garbage collection as soon as they complete.
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